Another quick tutorial deriving from some feedback on how to create certain game art objects. I see a lot of overly complex approaches, drawing complex shapes with the pen tool causing major problems when altering or shading them.
In order to avoid the editing pains and aches that come with complex shapes consisting of dozens and dozens of nodes, I tried a quick modular approach based on rectangles. Doing a rough shape with rectangles that give me an idea of the ships shape and then modifying those simple paths with the node tool.
Remember to think about simplicity and reusing elements in your designs as this is where vectors really shine in the game art production process.
http://bejomp3.com/space-ships-revisited-creating-a-fighter-in-side-view.html Another quick tutorial deriving from some feedback on how to create certain game art objects. I see a lot of overly complex approaches, drawing complex shapes with the pen tool causing major problems when altering or shading them.In order to avoid the editing pains and aches that come with complex Game Tutorial #Creating, #Fighter, #Revisited, #Ships, #Side, #Space, #View
In order to avoid the editing pains and aches that come with complex shapes consisting of dozens and dozens of nodes, I tried a quick modular approach based on rectangles. Doing a rough shape with rectangles that give me an idea of the ships shape and then modifying those simple paths with the node tool.
Remember to think about simplicity and reusing elements in your designs as this is where vectors really shine in the game art production process.
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